EFEKTIVITAS MODEL TEAMS GAMES TOURNAMENT (TGT) DAN GAMES BASED LEARNING (GBL) BERBASIS ICE BREAKING TERHADAP RASA PERCAYA DIRI PESERTA DIDIK DI SEKOLAH DASAR

Meliana Agustina, M. Taufik, Anggi Rahmani

Abstract


The objectives to be achieved in this research are (1) to determine the effectiveness of the ice-breaking-based teams games tournament (TGT) or games-based learning (GBL) learning model on the self-confidence of elementary school students, and (2) to determine whether there is a significant difference in effectiveness between the teams games tournament (TGT) and games-based learning (GBL) models based on ice-breaking on students' self-confidence in elementary schools. The research method used by the researcher was an experimental method, using a quasi-experimental design. The subjects used in this study were 43 students of class 4A of SDN Serang 11 for the instrument trial and 50 students of class 4AB of SDN Pekalongan II as the experimental class. The research data collection techniques and procedures used questionnaires and documentation instruments, as well as using validity and reliability tests. As for data analysis, 3 methods were used with the help of Excel, namely: (1) descriptive analysis in the form of mean, median, and mode, (2) prerequisite tests using normality and homogeneity tests, and (3) hypothesis testing using parametric tests of the independent samples t-test type. Based on the results of the study, it showed that the average posttest for class A was 76.34 and for class B was 73.25. Thus, to answer the first hypothesis regarding a more effective model for students' self-confidence, it can be seen from the average class value that the effective model for students' self-confidence is the teams games tournament model applied in class A with an average value of 76.34. To answer the second hypothesis, the significance value of the independent samples t-test was 0.013 ? 2.010. It was concluded that there is a difference in effectiveness between the team games tournament learning model and games-based learning based on ice-breaking on elementary school students' self-confidence.

Keywords


model pembelajaran, ice breaking, percaya diri

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DOI: https://doi.org/10.31932/jpdp.v12i1.6335

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